The in-game Preston world is the first activity of its kind that uses Artificial Intelligence to map a region and convert it into an interactive Minecraft map

Children and young people across the world can learn more about climate change, the environment, and reducing the impacts of flooding thanks to a new Minecraft: Education Edition game, ‘Rivercraft’.
Based on the £54.7million flood risk management scheme in Preston and South Ribble, the in-game Preston world is the first activity of its kind that uses Artificial Intelligence to map a region and convert it into an interactive Minecraft map. The games will be available globally and in multiple languages to be used in educational and home environments across the world within Minecraft: Education Edition. This established educational tool is used by millions of educators and students in 112 countries, with hundreds of free lessons and curriculum, teacher trainings, and learning programs.
The Environment Agency and Microsoft will work alongside experts in youth engagement, BlockBuilders to draw users into three themed games. The Preston world will encourage young people to learn about flood risk management, climate change, local human geography, engineering and the environment.
With a drive to encourage young people into environment based careers, the characters in the game have also been adapted to reflect the diversity of the local project team and the communities the Environment Agency serves.
Andy Brown, Flood Risk Manager for the Environment Agency, said:
Justin Edwards, Director of Learning Programmes, Minecraft, said:
You can read more about Rivercraft.
Notes to Editors
