Backing for businesses across the UK will help to take low-cost innovations that support people's mental health to the next level

Smart glasses which help people struggling with severe depression to complete everyday tasks and AI filter apps making therapy for debilitating anxiety less daunting are among the cutting-edge tech projects being backed to deliver real-time mental health support across the UK, Science Minister Lord Vallance has announced today (Thursday 11 September).
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With a 40% rise in people receiving mental health support from the NHS in England alone since before the pandemic, Innovate UK is supporting 17 businesses across the UK to take low-cost innovations to the next level to improve lives up and down the country, for the most in need, including in remote or underserved areas.
Developments include light-weight smart glasses which use AI to address the impact illnesses like depression, anxiety and psychosis can have on memory loss, by recognising household objects and offering advice on a connected app.
Technology led by CrossSense helps to reframe negative thoughts while offering step-by-step instructions for carrying out daily tasks, such as keeping vulnerable users safe from harm with prompts like advice to stay away from boiling water on the hob. It adapts to the wearer’s needs over time and helps to prevent cognitive decline, including dementia, so complex mental health conditions are not an unnecessary barrier to fulfilled and independent lives.
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Tech will be built and trialled over the next year to 18 months - following £3.6 million of support from Innovate UK’s Mindset extended reality (XR) for digital mental health programme. This investment is part of the government’s commitment to protecting record funding for research and development, as outlined in the Autumn Budget 2024, which recognises that capitalising on the UK’s excellence in science and innovation is essential to seize the opportunities of AI, drive economic growth, and support our NHS.
Science Minister, Lord Vallance, said:
Minister for Mental Health, Baroness Merron, said:
These solutions aim to treat more people, particularly those with complex needs including those in remote or underserved areas, through scalable, immersive care. They also offer further advantages in terms of reduced costs and resource pressure with real-time support; and improved outcomes through personalised, engaging therapeutic experiences.
Other Work
Play Well for Life, partnering with the University of the West of England, developing an augmented reality board game, co-produced by students, psychologists and teachers to help get children back into a learning environment where they can thrive. As a group-based game that can be played remotely or in-person it helps children build their communication and social skills by visiting 4 different ‘worlds’ to help them make and keep friends, solve problems and handle emotions, reducing anxiety as the game goes on and in time building confidence.
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In Northern Ireland, a project led by Life Process Program is developing a customisable virtual coach for individuals struggling with substance abuse in an interactive environment that mimics real-life therapy sessions, and in West Yorkshire EcoGPX is linking extended reality with physical activities to connect people with nature and support adults living with generalised anxiety.
A world-first app is combining AI with augmented reality to help young people create therapeutic visual content. The work by Photography Based Therapeutics, working with the University of Surrey, will enable young people to edit photographs using familiar AR filter tools, removing elements that cause distress and adding calming features or text overlays. These personalised images can then be used as virtual backgrounds during remote therapy sessions or as part of a visual diary to help therapists understand how patients are feeling about challenging environments like hospital wards.
The funded projects are part of a targeted investment to unlock the transformative power of XR technologies, including creative, VR, augmented reality, mixed reality, haptics – tech that stimulates the senses of touch and motion – and immersive software and audio. These breakthrough technologies are medical devices available through the NHS following clinical diagnosis, or privately through regulated channels that ensure safety and appropriate use.
Projects are looking to address a wide range of clinically recognised conditions that affect education, employment, and quality of life including addiction recovery, ADHD, autism, anxiety, depression, occupational stress, PTSD and more.
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The government has recently launched its 10 Year Health Plan which sets out ambitious plans to boost mental health support across the country. We are transforming services nationally with an extra £688 million, hiring more mental health workers, delivering more talking therapies and providing better access to support through the NHS App.
Dr Cynthia Bullock, Director, Healthy Lives at Innovate UK, said:
Notes to Editors
